orcaslicer/src/slic3r/GUI/Gizmos/GLGizmoFdmSupports.cpp

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// Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
#include "GLGizmoFdmSupports.hpp"
#include "slic3r/GUI/GLCanvas3D.hpp"
#include "slic3r/GUI/Gizmos/GLGizmos.hpp"
#include <GL/glew.h>
#include "slic3r/GUI/GUI_App.hpp"
#include "slic3r/GUI/MeshUtils.hpp"
#include "slic3r/GUI/PresetBundle.hpp"
namespace Slic3r {
namespace GUI {
GLGizmoFdmSupports::GLGizmoFdmSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id)
: GLGizmoBase(parent, icon_filename, sprite_id)
, m_quadric(nullptr)
, m_its(nullptr)
{
m_clipping_plane.reset(new ClippingPlane(Vec3d::Zero(), 0.));
m_quadric = ::gluNewQuadric();
if (m_quadric != nullptr)
// using GLU_FILL does not work when the instance's transformation
// contains mirroring (normals are reverted)
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
}
GLGizmoFdmSupports::~GLGizmoFdmSupports()
{
if (m_quadric != nullptr)
::gluDeleteQuadric(m_quadric);
}
bool GLGizmoFdmSupports::on_init()
{
m_shortcut_key = WXK_CONTROL_L;
m_desc["head_diameter"] = _(L("Head diameter")) + ": ";
m_desc["lock_supports"] = _(L("Lock supports under new islands"));
m_desc["remove_selected"] = _(L("Remove selected points"));
m_desc["remove_all"] = _(L("Remove all points"));
m_desc["apply_changes"] = _(L("Apply changes"));
m_desc["discard_changes"] = _(L("Discard changes"));
m_desc["minimal_distance"] = _(L("Minimal points distance")) + ": ";
m_desc["points_density"] = _(L("Support points density")) + ": ";
m_desc["auto_generate"] = _(L("Auto-generate points"));
m_desc["manual_editing"] = _(L("Manual editing"));
m_desc["clipping_of_view"] = _(L("Clipping of view"))+ ": ";
m_desc["reset_direction"] = _(L("Reset direction"));
return true;
}
void GLGizmoFdmSupports::set_fdm_support_data(ModelObject* model_object, const Selection& selection)
{
if (! model_object || selection.is_empty()) {
m_model_object = nullptr;
return;
}
if (m_model_object != model_object || m_model_object_id != model_object->id())
m_model_object = model_object;
m_active_instance = selection.get_instance_idx();
if (model_object && selection.is_from_single_instance())
{
// Cache the bb - it's needed for dealing with the clipping plane quite often
// It could be done inside update_mesh but one has to account for scaling of the instance.
//FIXME calling ModelObject::instance_bounding_box() is expensive!
m_active_instance_bb_radius = m_model_object->instance_bounding_box(m_active_instance).radius();
if (is_mesh_update_necessary())
update_mesh();
if (m_state == On) {
m_parent.toggle_model_objects_visibility(false);
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
}
else
m_parent.toggle_model_objects_visibility(true, nullptr, -1);
}
}
void GLGizmoFdmSupports::on_render() const
{
const Selection& selection = m_parent.get_selection();
// If current m_model_object does not match selection, ask GLCanvas3D to turn us off
if (m_state == On
&& (m_model_object != selection.get_model()->objects[selection.get_object_idx()]
|| m_active_instance != selection.get_instance_idx()
|| m_model_object_id != m_model_object->id())) {
m_parent.post_event(SimpleEvent(EVT_GLCANVAS_RESETGIZMOS));
return;
}
if (! m_its || ! m_mesh)
const_cast<GLGizmoFdmSupports*>(this)->update_mesh();
glsafe(::glEnable(GL_BLEND));
glsafe(::glEnable(GL_DEPTH_TEST));
render_clipping_plane(selection);
glsafe(::glDisable(GL_BLEND));
}
void GLGizmoFdmSupports::render_clipping_plane(const Selection& selection) const
{
if (m_clipping_plane_distance == 0.f)
return;
// Get transformation of the instance
const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin());
Geometry::Transformation trafo = vol->get_instance_transformation();
// Now initialize the TMS for the object, perform the cut and save the result.
if (! m_object_clipper) {
m_object_clipper.reset(new MeshClipper);
m_object_clipper->set_mesh(*m_mesh);
}
m_object_clipper->set_plane(*m_clipping_plane);
m_object_clipper->set_transformation(trafo);
// At this point we have the triangulated cuts for both the object and supports - let's render.
if (! m_object_clipper->get_triangles().empty()) {
::glPushMatrix();
::glColor3f(1.0f, 0.37f, 0.0f);
::glBegin(GL_TRIANGLES);
for (const Vec3f& point : m_object_clipper->get_triangles())
::glVertex3f(point(0), point(1), point(2));
::glEnd();
::glPopMatrix();
}
}
void GLGizmoFdmSupports::on_render_for_picking() const
{
}
bool GLGizmoFdmSupports::is_point_clipped(const Vec3d& point) const
{
if (m_clipping_plane_distance == 0.f)
return false;
Vec3d transformed_point = m_model_object->instances.front()->get_transformation().get_matrix() * point;
return m_clipping_plane->distance(transformed_point) < 0.;
}
bool GLGizmoFdmSupports::is_mesh_update_necessary() const
{
return ((m_state == On) && (m_model_object != nullptr) && !m_model_object->instances.empty())
&& ((m_model_object->id() != m_model_object_id) || m_its == nullptr);
}
void GLGizmoFdmSupports::update_mesh()
{
if (! m_model_object)
return;
wxBusyCursor wait;
// this way we can use that mesh directly.
// This mesh does not account for the possible Z up SLA offset.
m_mesh = &m_model_object->volumes.front()->mesh();
m_its = &m_mesh->its;
// If this is different mesh than last time or if the AABB tree is uninitialized, recalculate it.
if (m_model_object_id != m_model_object->id() || ! m_mesh_raycaster)
m_mesh_raycaster.reset(new MeshRaycaster(*m_mesh));
m_model_object_id = m_model_object->id();
}
// Unprojects the mouse position on the mesh and saves hit point and normal of the facet into pos_and_normal
// Return false if no intersection was found, true otherwise.
bool GLGizmoFdmSupports::unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal)
{
// if the gizmo doesn't have the V, F structures for igl, calculate them first:
if (! m_mesh_raycaster)
update_mesh();
const Camera& camera = m_parent.get_camera();
const Selection& selection = m_parent.get_selection();
const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
Geometry::Transformation trafo = volume->get_instance_transformation();
trafo.set_offset(trafo.get_offset());
// The raycaster query
Vec3f hit;
Vec3f normal;
if (m_mesh_raycaster->unproject_on_mesh(mouse_pos, trafo.get_matrix(), camera, hit, normal, m_clipping_plane.get())) {
// Return both the point and the facet normal.
pos_and_normal = std::make_pair(hit, normal);
return true;
}
else
return false;
}
// Following function is called from GLCanvas3D to inform the gizmo about a mouse/keyboard event.
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
// concludes that the event was not intended for it, it should return false.
bool GLGizmoFdmSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down)
{
if (action == SLAGizmoEventType::MouseWheelUp && control_down) {
m_clipping_plane_distance = std::min(1.f, m_clipping_plane_distance + 0.01f);
update_clipping_plane(true);
return true;
}
if (action == SLAGizmoEventType::MouseWheelDown && control_down) {
m_clipping_plane_distance = std::max(0.f, m_clipping_plane_distance - 0.01f);
update_clipping_plane(true);
return true;
}
if (action == SLAGizmoEventType::ResetClippingPlane) {
update_clipping_plane();
return true;
}
return false;
}
ClippingPlane GLGizmoFdmSupports::get_fdm_clipping_plane() const
{
if (!m_model_object || m_state == Off || m_clipping_plane_distance == 0.f)
return ClippingPlane::ClipsNothing();
else
return ClippingPlane(-m_clipping_plane->get_normal(), m_clipping_plane->get_data()[3]);
}
void GLGizmoFdmSupports::on_render_input_window(float x, float y, float bottom_limit)
{
if (!m_model_object)
return;
const float approx_height = m_imgui->scaled(18.0f);
y = std::min(y, bottom_limit - approx_height);
m_imgui->set_next_window_pos(x, y, ImGuiCond_Always);
m_imgui->set_next_window_bg_alpha(0.5f);
m_imgui->begin(on_get_name(), ImGuiWindowFlags_NoMove | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoCollapse);
// First calculate width of all the texts that are could possibly be shown. We will decide set the dialog width based on that:
const float settings_sliders_left = std::max(m_imgui->calc_text_size(m_desc.at("minimal_distance")).x, m_imgui->calc_text_size(m_desc.at("points_density")).x) + m_imgui->scaled(1.f);
const float clipping_slider_left = std::max(m_imgui->calc_text_size(m_desc.at("clipping_of_view")).x, m_imgui->calc_text_size(m_desc.at("reset_direction")).x) + m_imgui->scaled(1.5f);
const float diameter_slider_left = m_imgui->calc_text_size(m_desc.at("head_diameter")).x + m_imgui->scaled(1.f);
const float minimal_slider_width = m_imgui->scaled(4.f);
const float buttons_width_approx = m_imgui->calc_text_size(m_desc.at("apply_changes")).x + m_imgui->calc_text_size(m_desc.at("discard_changes")).x + m_imgui->scaled(1.5f);
const float lock_supports_width_approx = m_imgui->calc_text_size(m_desc.at("lock_supports")).x + m_imgui->scaled(2.f);
float window_width = minimal_slider_width + std::max(std::max(settings_sliders_left, clipping_slider_left), diameter_slider_left);
window_width = std::max(std::max(window_width, buttons_width_approx), lock_supports_width_approx);
// Following is rendered in both editing and non-editing mode:
m_imgui->text("");
if (m_clipping_plane_distance == 0.f)
m_imgui->text(m_desc.at("clipping_of_view"));
else {
if (m_imgui->button(m_desc.at("reset_direction"))) {
wxGetApp().CallAfter([this](){
update_clipping_plane();
});
}
}
ImGui::SameLine(clipping_slider_left);
ImGui::PushItemWidth(window_width - clipping_slider_left);
if (ImGui::SliderFloat(" ", &m_clipping_plane_distance, 0.f, 1.f, "%.2f"))
update_clipping_plane(true);
m_imgui->end();
}
bool GLGizmoFdmSupports::on_is_activable() const
{
const Selection& selection = m_parent.get_selection();
if (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptFFF
|| !selection.is_from_single_instance())
return false;
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
const Selection::IndicesList& list = selection.get_volume_idxs();
for (const auto& idx : list)
if (selection.get_volume(idx)->is_outside)
return false;
return true;
}
bool GLGizmoFdmSupports::on_is_selectable() const
{
return (wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() == ptFFF );
}
std::string GLGizmoFdmSupports::on_get_name() const
{
return (_(L("FDM Support Editing")) + " [L]").ToUTF8().data();
}
void GLGizmoFdmSupports::on_set_state()
{
if (m_state == On)
std::cout << "zapinam se..." << std::endl;
else
std::cout << "vypinam se..." << std::endl;
return;
// m_model_object pointer can be invalid (for instance because of undo/redo action),
// we should recover it from the object id
m_model_object = nullptr;
for (const auto mo : wxGetApp().model().objects) {
if (mo->id() == m_model_object_id) {
m_model_object = mo;
break;
}
}
if (m_state == m_old_state)
return;
if (m_state == On && m_old_state != On) { // the gizmo was just turned on
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("SLA gizmo turned on")));
if (is_mesh_update_necessary())
update_mesh();
// we'll now reload support points:
if (m_model_object)
;// !!!! reload_cache();
m_parent.toggle_model_objects_visibility(false);
if (m_model_object)
m_parent.toggle_model_objects_visibility(true, m_model_object, m_active_instance);
}
if (m_state == Off && m_old_state != Off) { // the gizmo was just turned Off
// we are actually shutting down
Plater::TakeSnapshot snapshot(wxGetApp().plater(), _(L("FDM gizmo turned off")));
m_parent.toggle_model_objects_visibility(true);
m_clipping_plane_distance = 0.f;
// Release clippers and the AABB raycaster.
m_its = nullptr;
m_object_clipper.reset();
m_mesh_raycaster.reset();
}
m_old_state = m_state;
}
void GLGizmoFdmSupports::on_start_dragging()
{
}
void GLGizmoFdmSupports::on_stop_dragging()
{
}
void GLGizmoFdmSupports::on_load(cereal::BinaryInputArchive& ar)
{
}
void GLGizmoFdmSupports::on_save(cereal::BinaryOutputArchive& ar) const
{
}
void GLGizmoFdmSupports::update_clipping_plane(bool keep_normal) const
{
Vec3d normal = (keep_normal && m_clipping_plane->get_normal() != Vec3d::Zero() ?
m_clipping_plane->get_normal() : -m_parent.get_camera().get_dir_forward());
const Vec3d& center = m_model_object->instances[m_active_instance]->get_offset();
float dist = normal.dot(center);
*m_clipping_plane = ClippingPlane(normal, (dist - (-m_active_instance_bb_radius) - m_clipping_plane_distance * 2*m_active_instance_bb_radius));
m_parent.set_as_dirty();
}
} // namespace GUI
} // namespace Slic3r